Rising trades the open arena for a narrow pipe with little wiggle room. Once she's had enough of your brute-force melee moves, you'll move onto an even playing field. ![]() The industrial arena is wide open, leaving you the room you need to run away before closing the gap. Early in the extended battle, the villain has a significant edge over Raiden. ![]() YES NO As you dodge Mistral's lengthy whip, which frequently warps into a staff as she closes the gap, you'll also need to evade and eviscerate her helpers.
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